WebPutting that declaration at the top of the my CustomEditor script causes MyScript to get listed twice in the editor inspector. I commented out the variables of MyScript, but if I … WebJul 4, 2024 · Your code is used for the editor, and therefore should not be included in the build result.What I do to solve this, I create a "DONOTCOMPILETHIS" build directive that I add to the player Settings. PlayerSetting DLG. using UnityEngine; #if !DONOTCOMPILETHIS using UnityEditor; using UnityEditor.IMGUI.Controls; …
Resolved - Custom Editor for generic base class? - Unity …
WebMay 21, 2015 · You could try with changing [CustomEditor (typeof (TextAsset))] to [CustomEditor (typeof (Transform))] or [CustomEditor (typeof (Animator))] to see The "Real Default Inspector" of transform and animator is not the same as normal one. So if you want to make any custom editor. Don't care default inspector. Just make it from scratch. Web[CustomEditor (typeof (MapGenerator))] public class MapEditor: Editor {public override void OnInspectorGUI {base. OnInspectorGUI (); MapGenerator map = target as … blackbird call of duty
Disable / Enable CustomEditor ??? - Unity Forum
WebFeb 22, 2024 · The solution is quite simple: Just remove the MonoBehaviour class from whiwh derive your custom object. This is automatically added by Unity but remove it. So, … WebSep 22, 2024 · 1. I'm trying to create a custom Inspector. Even if I change the values in the custom inspector, the values are being reset automatically. Following is my Custom Inspector, [CustomEditor (typeof (MovePlayer))] public class CustomInspector : Editor { public override void OnInspectorGUI () { base.OnInspectorGUI (); MovePlayer move = … WebMap Editor. GIS Cloud’s Map Editor is a powerful cloud based map tool for building and sharing your maps. GIS Cloud’s Map Editor supports a number of vector and raster … galaxy s3 battery disconnected warning